A £70 roguelike is a big fucking ask.
The only one I’ve played, completed and enjoyed was Hades. It doesn’t waste your time even on a failed run. A run is like 40 minutes of real time. That’s about where this shit needs to be to attract non-masochists. Even then, £70.
oh look, is that a gruff 30yo in armor who didn’t ask to be dragged into this war ?
You’re no where close to the story
If only we could see the reason why… jesus is everyone in modern gaming business turning into morons?
new game
roguelike

I would buy this on PC in a heartbeat. Too bad Sony doesn’t like profits
This is what blows my mind too. I think of if Helldivers 2 was exclusive, pretty much all of my friends own it and (as far as I know) none of them own a PS5. Locking it out of platforms is just saying that they down like money imo.
That’s alright. Can just emulate it in a few years
It’s ok, Sony doesn’t like PC money anyway so 300k copies must be perfectly fine for them.
Probably doesn’t help that this is the first I’ve heard of it.
Hold on… Okay, so what you’re saying is… Locking games behind one platform, especially a dying one, leads to significantly fewer copies sold? I’m speechless. How is that even possible? If only we could figure out a way to foresee such events…
Magnets, how do they work!?
Fuck. How do they work

All I know is put a magnet in some water and it works no more
PS5 a dying platform? Have you seen Sony’s financial year statement from last month?
do you have a link to the breakdown by division ?
I can see general statements but nothing with breakdowns.
Release it on PC and watch it sell more, almost as if releasing it on more platforms allows more people to access it.
I would be all over this if it were available on a platform I actually owned. But I’m not about to pay $1k to play it (or whatever it costs after Sony’s latest round of price hikes on aging hardware).
if only it was available on a different platform
Looks like an interesting game. Where is the link to the Steam page, so I can buy and give my money to Sony, so Sony becomes more rich?
Just get Returnal instead, it’s the better game
That’s the fun part…
Geez after the debacle with their new DRM shit for digital purchases and rolling back their pledge to release to PC, I wonder fucking why people aren’t climbing over themselves to throw money at 'em.
Not to mention general economics issues plaguing the world right now. Can’t imagine many people have the disposable income to throw at video games to begin with.
Just so you’re aware the DRM issue was just that they now have an expiry during the return window because they had people buying a game, downloading it, taking their console off the network, refunding on the website, finishing the game in their own time and then reconnecting to the internet when they no longer want it which then locks you out of the game. The licence is perpetual once it’s past the return window. I don’t quite know what a better option in solving this other than the fact they should’ve just been up front with the changes to begin with.
Just so you know, I absolutely give zero shits about their reasons for doing it.
Ruining the experience for everyone else because of a negligible minority of people found a clever way to cheat the system (good for them). Sony can get fucked.
But in reality it barely affects anyone who uses their PS5s normally though. It would only affect you if for whatever reason your internet is down for more than 14 days or you buy a game 13 days before they shut down services (at which I imagine they’d remove both this and the ability to refund during that period).
Like I said before it’s shitty they did this without explanation but also saying that this is negatively affecting everyone else just to stop a minority is just straight up false. Heck it had been in place for a while and nobody noticed a thing. It was a modder specifically trying to find exploits that blew the whistle on it and even then it was just that he saw a timer counting down in the same way PS+ games do.
It’s honestly pathetic how hard you’re arguing to justify this bullshit.
Let it go and stop being a Sony’s cuck. Nothing you say will justify DRM.
Is it a measure that is done in the consumer’s interests? Hell no. Does this negatively affect consumers? Yes. IDC how small a percentage it affects. I care that it affects fellow consumers and their ability to use a product they paid for.
That’s all there is to it. Any excuse from the company to justify it gets them a big fat finger from me. The company’s interests are not my interests and they, in fact, go directly against my interests. So fuck em.
You’re doing a lot of speaking for me there, and putting words in my mouth I’ve not said. Never once did I say I’m pro DRM. Would I prefer if they didn’t do this at all? Obviously. You’re arguing with me for something I’m not fighting. I was not defending Sony, only disputing your claim that it’s made things noticeably worse for the general majority and my first comment was just explaining what the issue you barely described in your first comment even was.
Because of how locked down consoles are in their normal use anyway, this issue will barely, if at all affect anyone, who is using their console as intended. It’s obviously a completely different story for those that will eventually tinker and use it way beyond it’s eventual sunsetting. The console itself is technically already riddled with DRM anyway, even if they didn’t add this new countermeasure.
Once again, not advocating for DRM. I would rather the concept not exist at all. But this most recent drama has not changed a thing when it comes to your standard use of the console. There was already DRM involved beforehand.
In the end, I agree with you on your points on DRM itself.
Sony eventually has to see that the console model is not functioning like it used to. There are many reasons for it, some up for debate, but the writing is on the wall.
Question is: will they adapt and stop with their console exclusive nonsense in time, or will every studio they own slowly get shut down?
I hope for the former, but I expect the latter.
Nintendo will be next up as consoles fall away. Their fans are rabid, but you can’t expect reselling 30-year-old games on cheap-ass hardware to last forever as a business model, especially when no one has as much disposable income anymore.
I think the exclusive model could still work, but it requires a VERY compelling group buy-in. Remember back when there was a very wide set of games for which you had to have a PlayStation to play them. Even Nintendo still succeeds at this, albeit with a current dip due to a low number of Switch 2 exclusives. No matter how much anyone here would fuss about it being anti-consumer, eventually there’d be enough compelling reasons, and some people may just bite the bullet even if they’re regularly PC gamers. From there, that’s where the real money is; getting people to keep burning money on live-service games on that given platform, since people are locked in.
No way can one or two occasional console exclusives manage that wall of compulsion on their own.
Noone wants to make exclusive games these days since it cuts ~66% of the profit.
Nintendo will be fine so long as they maintain control over their intellectual property and stay focused on the handheld market. Nintendo Switch (1 and 2) has sold nearly 200 million units. Steam deck, their closest competition, is closer to 10 million. Obviously the Switch has been around for nearly a decade. But handheld consoles are here to stay. Plus Nintendo is vicious when it comes to maintaining control of their properties… Which are beloved. Pokemon, Mario, Zelda… As long as it keeps those locked down and stays ahead of the handheld competition, they will be fine.
There is no more cheap-ass hardware, so they don’t even have that going for them.
It’s not cheap-ass for the consumer, but it is cheap-ass for Nintendo to produce.
deleted by creator
Is this some Hollywood accounting, where they set the game up to fail? I’ve literally never heard of it until this post.
I’m not sure we can help you if you’ve never heard of this game. It’s been in every major gaming news site’s release calendar, reviewed very well, and it’s been in several of Sony’s showcases.
EDIT: Folks, I don’t care if you also personally never heard of it. That wasn’t the point. This game had a marketing budget and was not set up to fail.
It was not set up to succeed, either.
Edit response time: That people interested in games did not know about it would be very indicative of a major failing and current lack of relavance of mainstream gaming media. That would seem to be very much on point, as there is no need to help us for not knowing, but it would seem Sony might need help.
The fact that I never seen or heard of this is no surprise though, the only time gaming news coverage shows up for most is when there is some sort of scandal. Its why I know more about “Mix Tape”, “High Guard” and “Marathon” then this game.
I like my small indie / oddball games but I find I get more info from people steaming a game and talking about it then a “review” that had clearly been bought and paid for. And it seems I am not the only one, as clearly no one is reading the “major” gaming news sites anymore. Well at least in this case no one from their target audience is.
This is the only gaming space I’ve encountered on the internet that has this many people unaware of Saros’ existence. The prevailing theory elsewhere for its lack of success is launching at $70, only on PS5, and people having already bounced off of its predecessor, Returnal. There aren’t 130 outlets reviewing the game because no one is reading them.
What other gaming areas are you thinking of? Are they user driven for content and discourse like this?
And there are 130 outlets reviewing the game because they are in the business of reviewing games and this one was a rare exclusive for the ps5. It would be odd if they did not review it (and give it questionably high marks). If you look at a game like xenonauts 2 that also came out recently that sold about the same number of copies (very odd since one is very niche) they only have 14 critic reviews vs 130. The issue is the critic reviews clearly don’t hold the same value to consumers as they once did.
That is not made by clear by comparing those two games the way we just did, no. Game review and news outlets cover the games most likely to be of value to their audiences, partially because they foster that with their own interest, and partly because the data tells them what their audience is reading or watching. Saros got 130 different outlets reviewing it because it’s generally seen as a big deal for their audiences. Xenonauts 2, not so much, which is why it was only covered by 1/10th as many publications. We’re here on Lemmy because we’re more likely to leave a thing we don’t like even if we’re used to it, like reddit. If you don’t like traditional games media, fair enough, but I don’t think either that preference or our choice of being on Lemmy is representative of broader trends. I was just at a board game night where we had to give clues about Sabrina Carpenter, and I knew nothing about her. It doesn’t mean her publicist is bad at marketing; it means I’m not the target audience for it.
Game review and news outlets cover the games most likely to be of value to their audiences, partially because they foster that with their own interest, and partly because the data tells them what their audience is reading or watching.
Have to vehemently disagree with this, it is clear that their coverage is not dictated by the value their audiences receive but from other more corporate values. And as time goes on the media coverage on games has been less and less valued. It has nothing to do with my option on the media but my observations on the industry. The reason I brought up zenonaughts 2 was that it has 1/10 the reviews but similar sales, and that is indicative of the clear decline of the main stream gaming review system not having the pull it once did.
It is very much not clearly indicative of that. It has 1/10th of the reviews because it is expected to be relevant to far fewer people than Saros. The audience tends to value games that they’ve had marketed to them, which is a correlation for what should be obvious reasons.
I mean it’s the first I’ve heard of it too :o
What sites do you follow for gaming news? OpenCritic aggregated 129 different outlets that reviewed it, and it’s a front page sort of deal for any of them.
I just go to YouTube, Lemmy, BSky, maybe a few others. I don’t go directly to any major gaming news sites, since they’ve had declining track records for decades.
And of course, Steam. Criticize the monoculture if you like, but when Sony and MS have killed their community features in favor of EpsteinNet, it’s not surprising people will go to platforms designed to discuss games.
Your media sources aren’t really indictive of monoculture. More the opposite and that’s the problem for marketers. It’s hard as shit to reach people because everyone can form their own niche media community. If people still treated IGN and like award shows as their mainstream trustworthy source, we’d still be in the pre-youtube monoculture
At the same time, that’s not them setting the game up to fail; that’s you purposely excusing yourself from everywhere that people normally hear about games. I’m not sure by what metric you’re basing declining track records on, but wherever you hear about games on Bluesky or YouTube is probably still one of these outlets. Right here on this Lemmy community, we cite those same outlets for news, and Saros has been posted here four times on its own, as well as in a Sony State of Play mega thread.
Yeah, they never talk about games on YouTube
Several million hits across Saros’ trailers there. It definitely comes up on all the biggest gaming podcasts. So I’m not sure what the other poster’s blind spot is, but Saros is definitely there.
I mean I’ve even heard of the specrcular failure that is Highguard but not Saros. The internet is definitely much more fragmented even within gaming niche.
Lemmy.
I mean, if I didn’t have a standing appointment to watch game showcases with some friends, I could definitely see a scenario where I missed this. It’s not the kind of thing that would pop up at all in my regular gaming feeds.
The funny thing is that I was genuinely tired of seeing it at every single State of Play for however long it’s been now. It was heavily marketed within a specific media channel, and didn’t stir up any controversy or buzz that reached my eyes or ears.
I’m definitely upset that influencers are more likely to talk about bombs and high profile failures than games they have moderately positive interest in. There’s a weird incentive to celebrate failure that makes game development less appealing.
I mean I only know about it because I saw a couple ads on Instagram, then I watched the sponsored (by Sony/Saros devs mind you) Iron Pineapple video.
It looks cool visually and seems like it’d be fun once you get into the flow of the game, but it’s PlayStation exclusive and I’m not really a bullet hell person.
They definitely did a lot of sponsored YouTube content. Iron Pineapple did a sponsored video. Seemed mid, not a $700 (ps5 + game) game.

















