- 8 Posts
- 12 Comments
ampersandrew@lemmy.worldOPto
Games@lemmy.world•Excited to announce our Steam Controller arrives on Steam May 4th at 10 a.m. PT. | Valve via BlueskyEnglish
41·1 day agoFrom reviews, it sounds like it functions as a normal Xbox controller without Steam running to augment it. Most of the time. I heard Retro Arch reads it as a mouse and keyboard, which is how the old Steam controller worked.
ampersandrew@lemmy.worldOPto
Games@lemmy.world•Excited to announce our Steam Controller arrives on Steam May 4th at 10 a.m. PT. | Valve via BlueskyEnglish
15·3 days ago$100 is fairly steep, but I’ll shell out a bit extra for quality. My Xbox controllers have lasted me years, but at least one of the recurring problems I’ve seen with them after so much use could be remedied by the better tech in the sticks in these things.
ampersandrew@lemmy.worldOPto
Games@lemmy.world•Excited to announce our Steam Controller arrives on Steam May 4th at 10 a.m. PT. | Valve via BlueskyEnglish
57·3 days agoYou gave me a mini heart attack, but I’m pretty sure you mean ~10 years ago.
ampersandrew@lemmy.worldOPto
Games@lemmy.world•Former PlayStation Exec Wonders How Sony Will Maintain Investment in First-Party Games Without Releasing Them on PCEnglish
9·4 days agoI haven’t really heard anything to corroborate telemetry as the reason for the PSN requirement, though it could be true. I always figured it was just that they wanted to inflate their active user numbers, which are already inflated by people continuing to use PS4s as streaming TV machines.
They started putting games on PC to recoup some of their costs on these enormously expensive games, and now they’re pulling back to exclusivity because they believe it negatively impacts their ability to sell PlayStations. It just seems very damned if you do, damned if you don’t.
ampersandrew@lemmy.worldOPto
Games@lemmy.world•Former PlayStation Exec Wonders How Sony Will Maintain Investment in First-Party Games Without Releasing Them on PCEnglish
1·4 days agoThey definitely can’t do what they did during the PS2. Their games back then cost a few million dollars each to make. Now they cost several hundred million. The math works out very differently.
I played Remake before OG FF7, and I didn’t have a hard time following the plot. The ending scene definitely foreshadowed things that made no sense to me until I played the original, but that was it.
ampersandrew@lemmy.worldOPto
Selfhosted@lemmy.world•Questions about VLANs and what hardware I needEnglish
0·5 days agoThere is a section in my advanced settings to bridge the ethernet connection, yes, though both that UI and the manual are a little light on details. Thanks for the heads up.
ampersandrew@lemmy.worldto
Games@lemmy.world•Why are Steam games priced unfairly in Euros indifferent to where one resides?English
1·7 days agoI live in NYC, where the median household income is about 40% higher than in Philadelphia. Rent is more expensive in NYC, which drives salaries up for what is otherwise the same job. When video games are sticky at certain price points, like $70 right now, that price feels cheaper to me here than it does just a few hours away in Philly. Money is weird like that, but when you’ve got digital distribution, they’ve got to make some calls about how to price things accordingly. If I buy a 20 oz bottle of Diet Coke in Brooklyn, it might be $2.50, but it could easily be $4.50 or $5 in Manhattan.
ampersandrew@lemmy.worldto
Games@lemmy.world•Vampire Survivors’ developer is working on over 15 games, including IP collaborationsEnglish
1·8 days agoProjects, not games, the developer clarified. Some are games, some are DLCs and such.
It is a small indie game. And yes, it sold that much. Every time I see that stat, it blows my mind.
ampersandrew@lemmy.worldto
Games@lemmy.world•Playnix: Boutique Linux PC released with better gaming performance than Valve Steam MachineEnglish
01·12 days agoAlso 600W is likely several times more power draw than the Steam Machine is aiming for, however much that might matter to someone.


I would love for this game to be as good as its marketing wants me to believe, but I’ve seen far too many large teams form to put out a first project that seriously underwhelms, regardless of the pedigree of the people who formed that studio. I remain pessimistic but would love to be wrong.