• TwinTitans@lemmy.world
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    22 days ago

    Not even a proper release on PS5. Glitchy as hell and not complete on disk for physical. Embarrassing.

  • Guy Ingonito@reddthat.com
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    21 days ago

    I played 300 hours of this game when it came out and stopped playing right before the final mission.

    You can definitely tell it all went wrong when they decided to do thousands of procedural generated worlds instead of a tight dozen or so.

    Another aspect where they went wrong was having the Constilation home base be on the capital planet instead of being your space ship. You know, like how it is on every sci-fi show from Firefly, to Star Trek, to The Expanse.

    I’ve played so many Bethesda games that the tricks they used to make the engine and environments seem larger and more sophisticated stick out like a sore thumb.

    All that is to say, there was absolutely a great game in Starfield somewhere.

  • artyom@piefed.social
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    23 days ago

    LOL imagine creating a game that runs like total ass on a powerful PC and then releasing it on Playstation…

    • entwine@programming.dev
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      22 days ago

      I recently tried playing it again, and I wouldn’t say it’s “trash”. Yes, they completely dropped the ball on the exploration part of their exploration game, but the meat and bones of a Bethesda RPG are still in there. It’s a good time for anyone bored of replaying Skyrim and/or Fallout if you get it on sale.

      Also it runs perfectly on Linux

      • M0oP0o@mander.xyz
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        22 days ago

        The thing that ruined it for me was the story just kinda falls apart and the society they made seems laughably small, like total universe has like 30,000 total people in it. Then you add in the loading into loading to watch a cutscene to cover a loading of the next area and the kinda bad ship combat. Eh the end result is not the worst game, but not a game that anyone should pay more then like $15 for.

    • CerebralHawks@lemmy.dbzer0.com
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      23 days ago

      Because influencers tell them to? It’s not like Xbox players haven’t been taking about the bugs and other issues for the last few years.

      But really though. The gun play is fun ads hell, just like any Bethesda game. And, it’s true, you can build a ship, take off, walk around in it… there’s a certain appeal to that. The guts are there to make a decent game. They just don’t love it quite as much as the least of the four fans who still play it.

        • CerebralHawks@lemmy.dbzer0.com
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          22 days ago

          How so? They’re fun, and the guns, while silly, are fun to shoot.

          Do you mean they’re historically inaccurate?

          Or do we just have incompatible views of fun (i.e. it’s subjective)?

          The only Bethesda game I can think of with shitty gun play is Skyrim, because then we’re talking about archery. And then, it’s shitty because the way arrows work is, they are spawned at the player’s feet, elevated to the bow, and then fired relatively accurately in an arc. The problem is, the ground is not completely flat, which is why if you’re firing uphill, or there’s a ridge at your feet, you fire into the ground despite very obviously clearing it.

          And the only problem I have with guns in Bethesda games applies to just about any game with machine guns: bullets become far less deadly when you can shoot a lot of them in a short amount of time than when you can only fire one at a time. This is categorically false: every bullet from a machine gun is just as deadly as that same bullet would have been, had it been fired from a single-shot weapon. They just make machine guns do less damage per hit to balance the gun, so it’s not overly powerful, and that is stupid. Sometimes they at least make these guns cheaper to shoot, so they’re balanced to cost as well as damage, but in a world where the minimum cost of one bullet (or arrow) is one {CURRENCY} (bottle cap, Septim, whatever), they aren’t nearly cheap enough to justify the damage reduction.

          But, maybe next time instead of saying “no you’re wrong,” give us some context. It’s fine to have a differing opinion if you can back it up with some examples.

          • I_Jedi@lemmy.today
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            22 days ago

            Bethesda still hasn’t provided the fun of knocking someone on their ass with a point blank shotgun blast. Manhunt did that 20 years ago.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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      22 days ago

      Because they only have Playstation consoles and keep their eyes and ears shut to anything not on Playstation, so they haven’t heard how bad of a game it is.

      Edit: Lemmy: Home of all 12 Starfield fans. 🤣

      • warm@kbin.earth
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        23 days ago

        Youre right, its a game people are ‘told’ to buy, rather than a recommendation. The first thing they see when they start up their console will be an ad for it.

        Consoles have always had that market of just buying a few big games a year, they never broke into the indie scene very well.

        But PC isnt immune to it, Steam shows ads for launches on startup and both platforms suffer from social media influence. The biggest seller of games has to be Twitch. Get a bunch of streamers playing your shitty game and youll sell loads of copies.

          • warm@kbin.earth
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            22 days ago

            I have them disabled too, but even if you just open Steam, there will be an ad on the store page.

                • dustyData@lemmy.world
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                  22 days ago

                  Did I? the whole conversation is moot. Why wouldn’t a store show you what it is selling? Yes, launch titles get the spotlight for a while. Should movie theaters remove all the posters because it is disgusting marketing(?). There’s a difference between that and egregious, invasive and unethical advertisement. But it is impossible to expect a point of sale to not advertise what it sells. Even still, Steam allows you to disable startup ads and you can also boot directly to library so you don’t have to see the store page ever unless you want to. It’s so much different from what Play Station and Xbox do.

  • 58008@lemmy.world
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    22 days ago

    I liked Starfield (I even 100%ed the achievements on Steam). I also loved No Man’s Sky long before the shift in pubic sentiment towards it, so maybe I’m just weird. But if you’re reading this and thinking “this guy wouldn’t know a good game if it shat a voxel-based turd onto his chest”, you’re WRONG. I also loved MindsEye. So there.

    • absquatulate@lemmy.world
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      22 days ago

      Omg me too! Wasn’t there a marketing term for person that tends to buy only failed products and based on them liking a product they could predict whether it would fail or not? Always thought I’m one of those. Mafia 3 - loved it, but hated mafia 2. Love AC 1,3 and syndicate but didn’t vibe with 2 or black flag. Loved Borderlands 1, hated all the sequels etc. Still, I feel the hate against starfield is way overblown and there’s too much polarization. A game can be either great or awful, with no more room for meh games.

      • zalgotext@sh.itjust.works
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        22 days ago

        A game can be either great or awful, with no more room for meh games.

        I think it’s more just that expectations are much higher for a AAA studio like Bethesda. They built so much hype and asked for nearly $100 at launch for a game that didn’t live up. There’s plenty of meh games out there, they’re just priced accordingly. There’s also a ton of really great games out there priced way lower than what AAA studios are asking. I think it’s very fair to hold those studios to a standard that reflects the prices they’re charging.

      • GalacticHero@lemmy.world
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        22 days ago

        “Harbinger of failure” is the term you’re looking for. Not sure it applies here, though; I think most of these games were commercially successful.

        And because I can’t resist sticking my own opinion everywhere, I personally thought Starfield had a ton of potential and squandered it with some highly questionable design choices and poor execution. Some of that may be fixed now, but some of it is baked in. There’s genuinely a lot to like, but as a whole I thought it was really dragged down by some of those bad decisions.

        I also liked AC1, though, and was a little disappointed with 2. The first one was imperfect but bold and new and interesting. The second got rid of most of what made the first one unique in an effort to appeal to broader audiences. I still liked it, but it wasn’t special.

        • absquatulate@lemmy.world
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          22 days ago

          Yeah, no amount of mods will fix some of Starfield’s faults, but it foes have some of that old bethesda coziness, so it’s not all bad.

          • mnemonicmonkeys@sh.itjust.works
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            22 days ago

            Starfield’s main issue is that it isn’t fleshed out as much as the other Bethesda games. And there’s a lot of mods to do that for Elder Scrolls and Fallout. The issue is that it didn’t capture enough attention to get as much TLC from the mod community