I’m gonna be honest, in this specific context, I don’t hate this.
DLSS5 sucks because it takes all the hard work that goes into making games and flattens it out into this kind of uniform pastiche of an art style. It turns every game into the same bland, generic slop.
But if we’re talking about kids building experiences for each other in Roblox… Yeah, why not? I don’t buy the idea that a group of twelve year olds should just suddenly develop the skills required to make photo-real graphics in between homework and bed time. Yes, this is the equivalent of slapping an Instagram filter on everything, but if that filter allows someone to realise an approximation of the idea that was rattling around in their head, I think that’s pretty cool. And if they really get into this stuff, I think they’ll start to notice the limitations of these tools and get interested in learning how to do it from scratch so that they can get a result that’s even closer to their vision.
I’m aware that a lot of this stuff does get taken pretty seriously and actually sold as entire games, effectively, but even in that context, you’re not exactly going to stand out if you’re using the same glow-up filter everyone else is. And for the people who really are just making a cool dungeon crawl for their friends to play, being able to just kind of cheat code a baseline level of graphical fidelity seems pretty OK.
I guess my point is, yes, this is a crutch. But it’s pretty damn silly to complain about crutches when you’re standing in a hospital.
So Roblox is already complete shit exploitation machine but adding in this crutch as you put it to kids that are in the one of the most influential part of their development and making this the norm and to not develop any skills, to accept slop as art and not developing their own style and stunting their ability before it gets a chance to develop.
To use your own analogy, I see it as giving a perfectly able kid a crutch and teaching them that’s how to properly walk. You get fucked up adults that can never run.
I’m sorry but I really don’t see how anyone working in that environment is going to “develop the skills” to do semi realistic 3D rendering at scale. That’s not just skill, it’s access to resources, manpower and time. It’s not the same thing as encouraging someone to learn to draw or write instead of using AI. These just stuff aren’t comparable situations. I wouldn’t tell someone to hand craft their own injection moulds instead of 3D printing.
No arguments on Roblox being horrible and exploitative, I’m not encouraging anyone to use it, but that’s not really the point here, is it?
You tell 'em! They should ban RPG Maker too! Those aren’t real games! And Source Filmmaker next! Real porn artists use Blender, as God intended!
I’ve made SFM films…and his sentiment seems fine to me.
According to their sentiment you should have been bettering your mind by learning with a real tool.
This would be referred to as Divide and Conquer fallacy. Trying to make SFM/Roblox users feel attacked, when the comment only directly criticizes use of generative AI in artwork.
Defend your own position. Don’t try to group others into it if they’re not interested.
Congrats on making the dumbest statement so far today.
I’d say it was that boomer complaining about Roblox being a dumb kid’s game rather than a 24/7 grindset hustle tool for learning new skills. I wonder if they say the same thing about The Sims not teaching real job skills.
While we see a lot of pushback in online comments, I think the majority of gamers will love this kind of thing. I’m actually afraid it could do what CGI did to hand drawn animation and become the dominant aesthetic.


