You think it’s even easier than DS1? Those bosses have like three moves and punish windows for aeons, plus you have broken poise that lets you just facetank whatever you want if you feel like it. And pyro without mana costs. Anyway in typical Fromsoft fashion the challenge level is stepped up in the DLCs, so maybe those will satiate your appetite.
Kind of. I’m not really talking about boss fight difficulty but as the whole game in general. I answered some of it in my response to Burnwits above. Particularly this section
Tap for spoiler
I’ll admit I’m being a little cheeky saying DS3 it’s the easiest (conveniently ignoring the thousands of hours I have poured into these games XD) I’ll clarify that it’s not to diminish the game, but, the formula feels so ironed out in this entry that its what I’ve felt like playing through it.
there is a notorious lack of weird stuff, like world tendency or progression order to figure out, no much risk of gravity and restricted mobility, or even something like the root chalices… I have not played DS2 but I know it’s qUiRkY, so I really wish DS3 had something bizarre going on.
To further elaborate Both DS1 and DeS have easier bosses yes. But mechanically, they both have stuff that personally gave me more resistance, that I think.adds to the whole “difficulty” thing. This is personal of course
for example navigation was harder in DS1 to me. I died so much traversing the world in this game more than any other mostly to gravity. Thats on me, of course.
And… figuring out the god damn world tendency in DeS. Figuring out Dragon God.etc. I’ll admit as well it’s because I’m a dummy. But it makes the game harder to “solve”
But DS3 felt easier to me because mechanically it’s very… like proto elden ring? (With easier fights) And I know exactly what the game wants from me an how to deliver it. No friction at all.
That’s very fair, well explained! I think I may be underestimating the areas of DS1 simply because I know them so well. Some of them are treacherous and it definitely has more opportunities to get stuck for example, like accidentally touching the bottom bonfire in Great Hollow before the Lordvessel or whatnot. At the same time the bosses are so so simple.
Also yeah I know what you mean. I think the lack of rough edges is part of why some people don’t like DS3 so much and others like it the most out of the trilogy. It’s definitely the most “smooth sailing”. And I really don’t like how the game is just one long corridor.
You think it’s even easier than DS1? Those bosses have like three moves and punish windows for aeons, plus you have broken poise that lets you just facetank whatever you want if you feel like it. And pyro without mana costs. Anyway in typical Fromsoft fashion the challenge level is stepped up in the DLCs, so maybe those will satiate your appetite.
Also… Farron Greatsword my beloved <3
Kind of. I’m not really talking about boss fight difficulty but as the whole game in general. I answered some of it in my response to Burnwits above. Particularly this section
Tap for spoiler
I’ll admit I’m being a little cheeky saying DS3 it’s the easiest (conveniently ignoring the thousands of hours I have poured into these games XD) I’ll clarify that it’s not to diminish the game, but, the formula feels so ironed out in this entry that its what I’ve felt like playing through it.
there is a notorious lack of weird stuff, like world tendency or progression order to figure out, no much risk of gravity and restricted mobility, or even something like the root chalices… I have not played DS2 but I know it’s qUiRkY, so I really wish DS3 had something bizarre going on.
To further elaborate Both DS1 and DeS have easier bosses yes. But mechanically, they both have stuff that personally gave me more resistance, that I think.adds to the whole “difficulty” thing. This is personal of course
for example navigation was harder in DS1 to me. I died so much traversing the world in this game more than any other mostly to gravity. Thats on me, of course. And… figuring out the god damn world tendency in DeS. Figuring out Dragon God.etc. I’ll admit as well it’s because I’m a dummy. But it makes the game harder to “solve”
But DS3 felt easier to me because mechanically it’s very… like proto elden ring? (With easier fights) And I know exactly what the game wants from me an how to deliver it. No friction at all.
That’s very fair, well explained! I think I may be underestimating the areas of DS1 simply because I know them so well. Some of them are treacherous and it definitely has more opportunities to get stuck for example, like accidentally touching the bottom bonfire in Great Hollow before the Lordvessel or whatnot. At the same time the bosses are so so simple.
Also yeah I know what you mean. I think the lack of rough edges is part of why some people don’t like DS3 so much and others like it the most out of the trilogy. It’s definitely the most “smooth sailing”. And I really don’t like how the game is just one long corridor.