Shrouded by night, but with steady stride.

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Joined 11 months ago
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Cake day: June 21st, 2025

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  • Kind of. I’m not really talking about boss fight difficulty but as the whole game in general. I answered some of it in my response to Burnwits above. Particularly this section

    Tap for spoiler

    I’ll admit I’m being a little cheeky saying DS3 it’s the easiest (conveniently ignoring the thousands of hours I have poured into these games XD) I’ll clarify that it’s not to diminish the game, but, the formula feels so ironed out in this entry that its what I’ve felt like playing through it.

    there is a notorious lack of weird stuff, like world tendency or progression order to figure out, no much risk of gravity and restricted mobility, or even something like the root chalices… I have not played DS2 but I know it’s qUiRkY, so I really wish DS3 had something bizarre going on.

    To further elaborate Both DS1 and DeS have easier bosses yes. But mechanically, they both have stuff that personally gave me more resistance, that I think.adds to the whole “difficulty” thing. This is personal of course

    for example navigation was harder in DS1 to me. I died so much traversing the world in this game more than any other mostly to gravity. Thats on me, of course. And… figuring out the god damn world tendency in DeS. Figuring out Dragon God.etc. I’ll admit as well it’s because I’m a dummy. But it makes the game harder to “solve”

    But DS3 felt easier to me because mechanically it’s very… like proto elden ring? (With easier fights) And I know exactly what the game wants from me an how to deliver it. No friction at all.


  • I had practically the same experience with bloodborne, and I was an inexperienced gamer so to say I struggled at first is an understatemet :P

    I’ll admit I’m being a little cheeky saying DS3 it’s the easiest (conveniently ignoring the thousands of hours I have poured into these games XD) I’ll clarify that it’s not to diminish the game, but, the formula feels so ironed out in this entry that its what I’ve felt like playing through it.

    there is a notorious lack of weird stuff, like world tendency or progression order to figure out, no much risk of gravity and restricted mobility, or even something like the root chalices… I have not played DS2 but I know it’s qUiRkY, so I really wish DS3 had something bizarre going on.

    All in all, I can see why it is a lot of people’s favourite.

    ( and the jump in quality in fabric physics from BB to DS3… huge! )