Imo it doesn’t suck. The gimmick just wears off after a couple hours/levels, so it gets repetitive fast. I still enjoy the aesthetics and wackiness of it though.
It’s what the kids these days are calling “friend-slop,” which isn’t necessarily a bad thing. It’s just that most of the value comes from creating zany situations for your coop pals to get into and let hilarity ensue. It’s a bit like a lot of card games in that way, it’s simple because it mostly just has to get out of the players’ way and allow social interaction to happen.
It is a small indie game. And yes, it sold that much. Every time I see that stat, it blows my mind.
Me too, because the game itself sucks pretty bad.
Imo it doesn’t suck. The gimmick just wears off after a couple hours/levels, so it gets repetitive fast. I still enjoy the aesthetics and wackiness of it though.
It’s what the kids these days are calling “friend-slop,” which isn’t necessarily a bad thing. It’s just that most of the value comes from creating zany situations for your coop pals to get into and let hilarity ensue. It’s a bit like a lot of card games in that way, it’s simple because it mostly just has to get out of the players’ way and allow social interaction to happen.