Just a little article from me today. I’ve been enjoying a few cyberpunkish things recently:

  • Psycho-Pass
  • Dark Rain
  • Cyberpunk 2077

…which reminded me that there was a semi-recent effort at bringing the classic Blade Runner PC game from 1997 to a new era of gaming. It didn’t land very well (everyone hated the smoothed graphics nonsense they did for it), but on a subsequent update they did fix that.

Anyway, that recollection led to me installing it on my OLED Switch, which then made me appreciate the atmosphere and environments, the beautiful backgrounds and so on. The backgrounds in this game are truly top-notch.

SO, if you’d like a little rambling about how Westwood went against the grain when 3D gaming was really taking off, and instead focused on a point-and-click adventure, then follow the link as per usual:

https://gardinerbryant.com/when-other-games-chased-polygons/

  • Flagstaff@programming.dev
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    3 days ago

    I’m not trying to avoid frustration itself, of which there are many subtypes; you’re talking to someone who loves FTL and Noita, which are among the most brutally tough roguelites in existence, haha.

    There’s a tremendous difference between the challenges posed in those games versus pixel-hunting in point-&-click games; while this game doesn’t seem to impose literal pixel-hunting, the numerous soft locks sound certainly more aggravating, especially due to RNG (in a point-&-click?!).

    The point-&-click Technobabylon—which mostly comprises a series of self-contained escape rooms(/buildings) to avoid sprawling misses of key, tiny items—is a great example of how to naturally solve this problem. I wished more point-&-click games followed its style.

    • thingsiplay@lemmy.ml
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      3 days ago

      I can’t talk about how this game in particular is designed, but agree on oldschool point & click adventures having often nonsensical puzzles and solutions. I’m not a fan of that too. And critique is rightfully so. I just don’t know to what extend and if those are really softlocks or just getting stuck and not finding a solution. It’s like calling some online player cheater, just because it “looked like cheating”, as an analogy.

      My point is, if this was a real big problem, then more people would probably talk about it. That’s where I come from.

      • Flagstaff@programming.dev
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        2 days ago

        Gotcha, fair. I just think that maybe the point-and-click crowd in particular is used to this kind of particular pain, haha.