Ask me about:

  • Science (biology, computation, statistics)
  • Gaming (rhythm, rogue-like/lite, other generic 1-player games)
  • Autism & related (I have diagnosis)
  • Bad takes on philosophy
  • Bad takes on US political systems & more US stuff

I’m not knowledgeable about most other things

  • 4 Posts
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Joined 2 years ago
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Cake day: September 15th, 2024

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  • Don’t think it’d be more tilting than other games with ~50% win rates. Just one example, Tekken is also ~50% win rate that is nearly completely skill dependent, but on average it involves even higher amounts of adrenaline

    Personally the games I found the most tilting are perma-deaths: Minecraft/Terraria’s hardest difficulties, Noita… Losing a 10+ hr run after making one bad decision really gets you. I think I stopped playing this type of games for that reason

    Seriously though please don’t tilt. Tilting reduces the fun of the game and makes skill improvements in skill-dependent games slower