

I’ve presented games at a few expos and have got some wild, and frustrating, takes from people trying to tell you how it is. It is definitely deflating.


I’ve presented games at a few expos and have got some wild, and frustrating, takes from people trying to tell you how it is. It is definitely deflating.
Essentially yeah, that’s the workflow. You can obviously set up a shortcut to the editor, as well as having .uproject files open with the editor as the default app, which will save you some time.
You’ll probably want to eventually figure out why UE5 is crashing (maybe just force lumen/nanite off to see if that’s it) as you cannot compile from Linux to Windows in 4.27 (If you’re looking to eventually share your projects), I believe this is only possible by using wine in ~5.7+, and there’s a Fab plugin for linux but it is only available in the 5.x versions of the engine (if you end up needing Fab for either content or more game template examples).


Now that you mention it - I don’t believe I’ve ever stopped playing a game for lack of story. I’m ok with a game just spawning me in and having me figure out what I’m supposed to do if it plays well.
On the other hand, I can’t think of any game I powered through mediocre gameplay to see what the plot was.


I hate to wear some tinfoil but I’d 100% be unsurprised if Bungie or Sony were doing ‘marketing campaigns’ using stuff like astroturfing to promote their game. Its not really uncommon on Reddit and I have seen small/medium sized companies attempt stuff like this in an attempt to go viral.
All that being said, there’s absolutely no way bigger companies like that would 1.) be using Discord to conduct this and 2.) paying randoms to do so. There are much easier ways to go about doing this.
I think its perfectly fine to say its not your kind of game, most devs will understand that, even if you don’t have a particular reason why the game doesn’t click with you.