I bet someone has compiled a list of common video game tropes people try to bring into tabletop games. “Expecting a merchant to buy the blood soaked armor without questions” would definitely be on there.
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Cake day: July 3rd, 2023
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jjjalljs@ttrpg.networkto
Games@lemmy.world•Monster Hunter Wilds game reviews hit "Overwhelmingly Negative" on Steam — can Capcom turn it around?English
0·11 months ago- Mods
- fan patches
- backwards compatibility stretching back ~50 years
- indie games aren’t always on consoles
- fewer subscription fees
- hardware can be cheaper over time depending on details
- games, especially older games, can go on sale for deep discounts
- piracy
- can avoid supporting megacorps like Microsoft and Sony
Just off the top of my head
jjjalljs@ttrpg.networkto
RPGMemes @ttrpg.network•If you were to homebrew this spell, what would it do?
1·2 years agoSummons a surprisingly strong (ie: hard) familiar (ie: aid) in the form of a lemon.
Sort of a variation on this old joke: https://starecat.com/how-to-summon-demon-lemon-man-i-hate-cursive-wizard-fail/
If I ever play D&D again, I think I’m going to spend a lot of time in session 0 getting on the same page about if we’re playing D&D as a resource management game, or as a wacky hijinks game. So many people want to play the latter, but expect a long rest to be as easy as it is in video games.
“I’m out of spells! Can we long rest?”
“You’re out of spells after casting nearly every single round of combat in the past 3 fights, and you want to chill out for 8 to 16 hours here, in the court of the evil duke’s castle, while he’s working on a ritual to summon a demon lord in a few hours?”
I mean, I kind of get it. The game is set up so you have all these cool toys. Of course you want to use them. That conflict is why I dislike per-day resources.