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Cake day: February 21st, 2026

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  • Yeah. It’s been a long time but Human Error, the quest that takes place in Covenant, was one of the first quests they made. Your character comments on things like you do in the first Vault and basically nowhere else. They fixed it though, but the settlement basically isn’t good. The good ending is them turning on you because they’re the bad guys. Well, they’re humans who hate synths and torture people they think might be synths. So basically evil. The bad ending is to continue letting them do that.

    I do think they changed it to where you can keep the settlement, but some parts are still broken, like the turrets will always be hostile or something.

    Starfield’s pirate quest line could be broken with no resolution and it was random. When you had to destroy or defend the three space turrets, the quest line would randomly lock up and there was no way to advance. It took them a whole bit I think they did fix it. They were having a hard time replicating it.



  • I’m on the Xbox side, but I started with 2600/NES. I think 360 (PS3 on your side) was kind of the peak for graphics/gameplay. With XB1/PS4 we saw bigger and more expansive games, but I felt like something was lost on the way. And then with XSX/PS5 era, everything’s so pretty but I’m not really seeing those amazing gaming experiences.

    The generations don’t perfectly translate… PS2 had GTA 3, Vice City, and San Andreas, I believe. Then GTA 5 came out (after GTA 4 which is beside the point) on PS3, then it was on PS4, and now it’s on PS5, they just keep adding onto it. But is GTA 5 really better than San Andreas? I mean, it’s prettier, and the three protagonists was cool, but IMO San Andreas was when the series peaked.

    Same with Bethesda. Now, Bethesda games suck on PlayStation because PlayStation has some funny quirks, developers used to it can turn out some amazing experiences, but developers who aren’t turn out buggy messes, and Bethesda games are a buggy mess in the best of times. But again, their best games were in the 360/PS3 generation. Fallout 3 and Oblivion. Skyrim isn’t trash, but it’s very shallow. Fallout 4 is pretty, and it isn’t exacltly shallow, but I feel like something was lost from Fallout 3. Trying to turn it into a city sim, they half assed both sides of the game.

    The Mass Effect series was on 360 and PS3 and is some of the best games ever. Andromeda was on XB1/PS4 and was a big step back — but it was pretty. (The best Mass Effect is the Legendary Trilogy, which is the original trilogy remastered and a lot of things fixed, was on XB1/PS4, but that’s an exception.)


  • They absolutely aren’t. Their last mainline game was Starfield, and it shipped without a map function. Two of my favorite bugs include the one where if you try to open the liquor cabinet on the pirate station, the doors open inward, forcing the bottles through the walls and they fly every which way in the CIC. Or the one where a crew of spacers has taken a ship hostage, so you dock and kill the spacers to save the ship, but the spacers leader is aligned to Constellation, so if you complete the randomized side mission, you piss off your crew!

    Their other current projects are live-service money grabs (Elder Scrolls Online, and Fallout 76). So no, they aren’t.