

To me, a good Souls games make you feel an exhilarating level of thrill and satisfaction from beating a tough boss that no other game does.
Beating the final boss of Sekiro, Nine Sols, Lies of P, and Silksong was a feeling no other game could provide. I am constantly looking forward to the next big Souls games that create that level of challenge that both feels impossibly hard, but yet you know you can do it and can see the path to winning if you keep trying.



I think the final boss of Metroid Dread feels like a proper Souls boss, but a much easier one than most Souls bosses. Which is fine, it was fun and well designed.