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Cake day: June 10th, 2023

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  • Yes, but getting into the queue had the same issues as the controller did now. I was also in the queue and it took me 17 minutes to get in it, which made it so that my deck wasn’t on the first batch even though I hit purchase the second it went live (as you might remember we had to pay a small fee to get in the queue, and processing those payments overloaded the servers like now). So, like I said, there was no queue, that came after you made the payment which put your name in the queue at the time you paid, if that’s your definition then the Steam controller also has a queue (assuming they prepare and send the orders in order).




  • It has trackpad which allow you to play KB+mouse games very fluidly. Also they can be used to add radial or grid buttons to any game.

    It has TMR sticks which means no drift and less power consumption.

    It has a gyro.

    It has 4 back buttons.

    It’s fully compatible with steam Input so you can do crazy mappings of every single input.

    It has capacitive sensors on the thumb sticks and handles so you can use that as input or modifiers.

    It uses a dedicated dongle that has a latency comparable with plugged device according to some tests.

    It also connects via cable or Bluetooth.

    It’s very reparable friendly and Valve will be offering replacement parts.


  • It’s so good if you ignore

    the price

    Which is fair considering the features

    the symmetric thumbsticks

    Which some of us prefer.

    the awkward trackpads

    Which are the biggest selling point of the controller, if you don’t want trackpads an 8BitDo has almost the same features.

    and the fact it only works on Steam games.

    That’s not a fact, in fact it’s quite wrong. The controller works outside of steam normally, it’s just that it’s mapped to common desktop inputs which are less than useful for games butake total sense in a world where it’s meant to be used plugged to a PC and you might need to click your way through to open Steam. But there are open source programs to map the inputs to a controller which is essentially what SteamInput does. At least that’s what the OG controller did and from the reviews of the new one seems to be exactly the same.

    And before you say “but you have to install a third party tool” that’s also true for other controllers if you want full features.


  • Touchpads are for PC gamers. It allows you to play KB+mouse intensive games with a controller because one trackpad can be made to work like a trackball (with inertia and all) and the other like a radial menu so it gives you precision and lots of inputs. You’re obviously not going to be top competitive with it, but anything you can imagine using a trackball for becomes available.

    But aside the touchpads (which like I said are meant to target specifically PC gamers) it also has back buttons (which make lots of things a lot more ergonomic, e.g. old games where you hold A to run thus removing your thumb from the camera controlling stick, or games made for keyboard that have lots more inputs than what fits on a controller), gyro (which makes fine aiming on shooters a LOT more bearable with a controller) and capacitive sensors (which allow you to detect if your hand is somewhere, which means you can only activate gyro when touching the trackpad or ratchet the controller to reset aiming for games that don’t like mouse input for aiming or even possibly allows you to do crazy things like switching the layer on your controller making it so that if you’re playing one-handed whole drinking coffee the inputs on the rother hand change to give you the extra buttons you might need).




  • I barely managed to get one, had to spend well over 20 minutes spamming the continue button, because the first couple of times I passed that screen something else failed (they even charged me one of those times but the purchase didn’t finish, so I imagine it will get reverted in a while).

    I liked my old steam controller more in theory than in practice, I still have it and use it occasionally but it’s more of a rarity when I think the features make up for the lack of d-pad and right stick. But the Steam Deck is just ideal for me, from the moment I grabbed it I have been wanting a standalone controller with that same format and inputs.

    In any case, sorry you didn’t get one now, I’m sure they’ll be back in stock very quickly, it’s likely they did a small batch first to test the waters on how much people wanted this. But production is probably ramping up just like what happened with the Steam Deck.


  • Well, first of all an Xbox controller costs around 50 which is not a third of the price. Secondly the Xbox controller has literally less than half the inputs of the steam controller: Xbox controller has a d-pad, 2 joysticks, 2 triggers, 4 face buttons, 2 top buttons, play/pause buttons and the special power button; whereas the Steam controller also has 4 back buttons, 4 capacitive sensors, gyro, 2 trackpads (each of which on its own has a ridiculous amount of possibilities for usage) and 2 special buttons which are kinda irrelevant here. And that’s without mentioning the fact that TMR sticks are ridiculously better than traditional ones of the Xbox controller, or that the dongle works on a dedicated bandwidth instead of Bluetooth for the Xbox controller (because the dongle is sold separately I’m not considering it here, otherwise you need to add 20 to the total and then it’s DEFINITELY not a third of the price) so latency is much better.

    Also, I’m not near a keyboard and mouse most of the time when playing, as I usually play on my TV. If I were near a mouse and keyboard I wouldn’t need a controller to begin with.


  • When I first started using Linux I used Kate, I know, I know, not command line, but I didn’t needed a command line editor for my own computer. Eventually I started using nano for quick edits and that became my default CLI editor for a while. I don’t remember what I used as an IDE back then, but maybe it was Eclipse, although I think it was mostly just Kate.

    Eventually I decided to learn either VI or Emacs, and a friend who used Emacs pushed me to that side. I ended up switching everything to emacs, CLI, IDE, I even learnt org-mode and had tables and presentations in it.

    Eventually my pinky started to hurt too much, so I switched to Pycharm for python, and kept emacs for C++, text edits and org-mode. I ended up slowly switching emacs everywhere and reverted to nano.

    Some years back I decided to properly learn vim. I have been using nvim for a few years, and while it’s not the everything tool that emacs was for me, it’s still pretty darn useful. I also haven’t become a movement ninja and oftentimes I go wwwwww to get where I want to be. But still, there are some very nice shortcuts that I use a lot like Change Inside/Around or Delete X lines. Macros are cool, and sometimes feel magical, but other times they don’t work like I expected and I can’t figure out why. I don’t see myself changing to something else, the ubiquity of vim shortcuts in other programs makes it very convenient when I have to use something else.



  • Everyone who said proxmox didn’t read your post to the end. Proxmox is great for people who want a machine to just self-host things and don’t care about how things work. You don’t seem like that sort of person, and you also mentioned Moonlight which will be annoying to do on proxmox as it’s not intended for that use case.

    Every system capable of being used as a Moonlight client can run self-hosted services, but the other way around is not true. So it’s better to start with the Moonlight part.

    So, with that in mind I imagine you want this machine to be plugged to a TV in the living room or something similar, so it needs to have a GUI, and the GUI probably needs to be something you can navigate with a controller (although the new Steam controller probably increases that definition dramatically).

    You will already have one system with a GUI, so it’s easier to use the same thing. Really, don’t overthink this, if it’s good for general use it’s good for self-hosting, and you don’t want to have to learn how to solve the same problem in multiple ways because of different distros. In the future considering different distros makes sense, but when you’re just getting started nailing the basics is easier with consistency across systems. Think about it this way, if you were learning how to write mixing cursive and print at the same time would be harder than choosing one and then learning the other.

    But why proxmox is great? It’s because it makes it easy and gives you a GUI to add services. How hard is it to do the same on Linux using docker? Ssh into the server, edit a small text file and run a single command, all of which should be easy for you since you’ve probably done this in the past, but for most people that is very hard and that is where proxmox shines.

    Don’t believe me? You said Jellyfin, this is the whole Jellyfin file with comments:

    # Services that this file creates
    services:
      # Name of the service, it can be whatever you want
      jellyfin:
        # Image this server runs, this is what tells what the service is
        image: lscr.io/linuxserver/jellyfin:latest
        # Volumes to mount. In the format <local>:<inside the image>
        # So this will mount the ./jellyfin folder inside /config for the image
        # some services require specific folders inside of them, e.g. /config to store jellyfin's configs, otherwise the folder would get lost with every restart of the service 
        volumes:
          - ./jellyfin:/config
        # Rarely needed, but this gives hardware access to the image. Specifically access to the /dev/dri device
        # Jellyfin specifically benefits from this for transcoding 
        devices:
          - /dev/dri:/dev/dri
        # This shows what ports you want to expose, again in the format <local>:<inside the image>
        # So if you want Jellyfin on port 8080 on your machine you don't need to change settings, just do 8080:8096
        ports:
          - 8096:8096
          - 8920:8920
          - 7359:7359/udp
        # This tells docker to restart the service if it crashes, unless you've stopped it
        restart: unless-stopped
    

    That’s it, and this is one of the most complicated ones out there, here’s a simple one:

    services:
      radarr:
          image: lscr.io/linuxserver/radarr:latest
          volumes:
            - ./radarr:/config
    

    Of course there’s more to those files, and lots of extra configurations to be used, but the core is very simple and the rest is just needed for special cases.


  • That’s a stupid argument, and it’s more of a thing Americans say to try to convince themselves that their system makes sense. Taxes are also different in different EU countries, some companies have different prices on different countries because of it, while others prefer to advertise to the whole community as a single market. Regardless, the price they advertise is the price you pay, otherwise it’s called false advertising.


  • I don’t get how that output showcases anything, unless he had run that against a known instance of forgejo so the owners of that instance could confirm that he actually executed code. But he’s only showing a text file, that’s like saying look I hacked super_secure_self_hosted_service:

    python hack_it.py localhost:3000
    
    Hacked!
    

    For all we know chain_alpha.py is just a bunch of prints.

    Also, even if it is real (which I don’t really doubt, but I have seen no proof) holding the information instead of properly disclosing it is just childish. It’s not a carrot methodology, it’s a stick one, and one without a carrot. This is the sort of thing you do to big companies with no morals, doing it to a small open source project is just wrong, they don’t have the manpower or money to redo the investigation you already did. Release a CVE, talk to the devs, and/or push a PR, but saying “I found a vulnerability but I won’t tell you about it” is just dumb.


  • Is this thing worth 5 third party controllers?

    If you’re gaming on $20 controllers no wonder you don’t see the appeal here, it’s like someone saying “is an Nvidia 5080 really worth 5 Nvidia 3050s?”, completely different audiences.

    Good controllers don’t sell cheaper than half the price of a steam controller, so you wouldn’t even be able to buy 2 controllers for the price of this. And there are plenty of controllers a lot more expensive than this that offer no benefits. Even the ones that cost half are, IMO, less than half as feature-rich, so yeah, definitely worth 2 Sony/Xbox/8BitDo controllers.

    Are three of these worth a steam deck?

    No, because the Steam Deck doesn’t cost 300, only the model they were burning stock did for a little while (that’s like saying the OG steam controller used to cost $5), and that model is no longer being made, so the question is are 6 of this worth a steam deck? But that is also kinda moot since it’s out of stock and might increase in price because of the ram shortage.



  • I’m not getting paid by Valve, in fact I will be giving them money for this controller as soon as possible. If you only play controller games then yeah, €99 for a controller with just 2 extra buttons and capacitive gyro might be too much (although, the capacitive gyro and extra buttons alone justify the price for me). But no other controller can be used to play mouse games comfortably. The trackpads might not be for you, but to claim they’re not worth it is naive at best, as they’re the ONLY good solution for this problem and no one else is doing them to be able to say “this other controller does the same and is cheaper”.


  • it doesn’t make sense to put only one price without tax

    That’s done because that’s the norm in the USA, if you advertise a price without tax on Europe you will be legally bound to sell at that price.

    americans have less purchasing power than before not than europeans

    I didn’t meant to imply that Americans have less purchasing power than Europeans (although they might, I don’t know) but rather than it’s common for companies to price things differently according to purchasing power and while the dollar did lose power that also means it’s people lost purchasing power so it makes sense to keep it the same price instead of increasing it to compensate as otherwise they might loose sales.