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Joined 11 months ago
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Cake day: June 23rd, 2025

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  • There are so many obvious things they could try. -New stages (imagine, a new level) -Differing weapon options/customizable ships (don’t even get me started) -Reactive galaxy map (ie: after each mission, Andross takes a “turn” and does something that changes missions or works toward his own win state) -Open world stages (would work great with the above, wherein, like 64, completing different objectives prompts a different path or different outcomes) -Multiple vehicle options for a single stage (Corneria in the landmaster, for example) -Squad control (ie: after you help out Bill, he can be sent to other planets to impede Andross’ actions away from where you’re going, or stay with you for extra gun support on your own levels) -Flight challenge stages, where there’s little to no shooting, but getting through without crashing is very difficult (allows blocking off weird routes so Andross doesn’t have to be everywhere, but a path can still be obstructed, as well)

    And that’s just off the top of my head, and ignoring stuff they tried in, say, Assault








  • Agreed, I actually did like the ME3 multiplayer, and played a TON of it. With regard to loot boxes, I was happy that updates were free and progress was achievable without buying in (until I started getting horrible rng on weapon mods and just didn’t get any).

    That being said, there’s no arguing it paved the way for the horrible modern equivalent.

    For those curious about ME3 multiplayer today, it’s worth noting that purchases are only client side checks, and EA doesn’t care about the property enough to be banning anyone anymore (multiplayer didn’t make it to Legendary Edition), so you can buy all the boxes you want by spoofing your credits with cheat engine with no consequences