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Joined 2 years ago
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Cake day: February 13th, 2024

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  • That is true. However, 2 things have to be considered here:

    1. LLMs are easily manipulatable. So if the LLM says some advice, the person can easily spin it in a way where the LLM believes that its own advice doesn’t apply even when it does. And admitting problems in oneself exist is harder in some people.
    2. LLMs can talk like a person, but will miss out on details about the other, making their advice rather boilerplate, which can be very hit or miss.

    In contrast, people can overcome both hindrances. They can either try to make the other realize the issues they are denying are going on, or coerce the other to still try the advice. Generally, our gift of reading little aspects of how the other talks/behaves helps us communicate with the other a lot more than we think.




  • Apart from the vibe-coded stuff (though I guess that was due to it being a test run rather than something solid) this is pretty neat! I don’t think anyone will really use it for competitive games (since you can’t edit the levels), but I see how that would make it much easier to do virtual walkthroughs. It’s cheap, relatively easy and uses a lot less resources, I imagine, than using classic rendering techniques. The environment itself reminds me a bit of the levels in SteamVR, where Valve digitised some locations for you to visit on your own.


  • I think another big problem that hampers the computer age in many places is bureaucracy and clinging to old structures.

    For many companies there are checks that are enforced, simply because there is no trust in a new system, or the processes to be automated requires a major reorganisation that spans departments, and those departments might oppose such a restructuring, may it be for fear of their jobs, simply clinging to old processes or not having the capacity to carry out bigger projects.