I don’t get the backlash still. Very few people were using exos before. Then there was a surge of people using them for a week and it is mostly back to normal again because playing exos gets old quick. They also last as long as their ammunition supplies, which goes much quicker than the cooldown period to get another one. This is desirable. Exos are supposed to be a temporary power up that doesn’t last too long otherwise it would ruin the game balance.
Although they really should work on a patch to fix all the small bugs that take you out of the game from time to time. Like the animation for your super destroyer arriving to a new location twice when joining someone else’s game. Or how you sometimes can get stuck and if you’re prone you can’t drive to get unstuck. Or how it is incredibly finicky to get your character to climb over a waist high obstacle. And seriously, I wish we could skip that animation where your character gets out of cryogenic sleep. It got old quick.
The backlash is not (mainly) due to mechs. Even the people upset about the mechs are more upset at the fact that it represents mech customisation not coming or another category of gear being placed behind a paywall (or time wall if you really want to grind Difficulty 1). And of course the mech buffs being balanced out by other buffs (including to automaton small arms fire, despite the patch notes explicitly saying that was already in a good place).
A lot of what follows you’ve already mentioned, but I’ll write it out for those unfamiliar anyway.
I mean different people will highlight different things, but really what most people are upset about is one or more of:
changes that affect things that Arrowhead doesn’t seem to realise (durable damage increases affecting already-fragile sentries and emplacements)
all new content being locked behind warbonds (and therefore no new endgame progression without paying)
everything being bugged on release (new mech flamethrower and shield both have issues)
fixes being tied to warbonds relating to what needs fixing/balancing (mech durability)
old bugs not being fixed (I’ll mention climbing here, though that’s a relatively new one)
when fixes or balancing changes do happen they’re often balanced out by other changes (mech buff -> more durable damage)
undocumented changes (chargers having no cooldown on turning after a charge)
vague patchnotes (“durable damage increased”)
I deliberately mentioned only examples from the latest major patch, but you could easily do this for any other big patch. Additionally outside of patch things:
hostility towards sections of the player base (e.g.: ignoring “hardcore” players)
major orders feeling pointless
creative player solutions getting quickly “fixed”
enemies feel favoured and often get to ignore rules players are forced to follow (e.g.: they can land on buildings, we can’t because it’s too OP)
A lot of the problems with Exos are from the finite ammo counters combined with fragility. Exos will remain niche as long as they’re non-reloadable glass cannons.
I don’t get the backlash still. Very few people were using exos before. Then there was a surge of people using them for a week and it is mostly back to normal again because playing exos gets old quick. They also last as long as their ammunition supplies, which goes much quicker than the cooldown period to get another one. This is desirable. Exos are supposed to be a temporary power up that doesn’t last too long otherwise it would ruin the game balance.
Although they really should work on a patch to fix all the small bugs that take you out of the game from time to time. Like the animation for your super destroyer arriving to a new location twice when joining someone else’s game. Or how you sometimes can get stuck and if you’re prone you can’t drive to get unstuck. Or how it is incredibly finicky to get your character to climb over a waist high obstacle. And seriously, I wish we could skip that animation where your character gets out of cryogenic sleep. It got old quick.
The backlash is not (mainly) due to mechs. Even the people upset about the mechs are more upset at the fact that it represents mech customisation not coming or another category of gear being placed behind a paywall (or time wall if you really want to grind Difficulty 1). And of course the mech buffs being balanced out by other buffs (including to automaton small arms fire, despite the patch notes explicitly saying that was already in a good place).
A lot of what follows you’ve already mentioned, but I’ll write it out for those unfamiliar anyway.
I mean different people will highlight different things, but really what most people are upset about is one or more of:
I deliberately mentioned only examples from the latest major patch, but you could easily do this for any other big patch. Additionally outside of patch things:
And I’m sure I’m missing things still.
A lot of the problems with Exos are from the finite ammo counters combined with fragility. Exos will remain niche as long as they’re non-reloadable glass cannons.