• Funkwonker@lemmy.blahaj.zone
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    2 days ago

    What really pisses me off here is that this is the butchery of an actual art piece. They had a fantastic work but they wanted to shift the characters around a little for box art and had an AI do it.

  • mrmaplebar@fedia.io
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    2 days ago

    Yep, that’s slop alright.

    One big tell to me is how highlights always get slightly brighter just before hitting the outline. It’s kind of a similar effect to when you turn the sharpness filter up on a TV, and it looks terrible. And yeah, there are a ton of strange noisy messy shape salad parts that are a defining characteristic of “AI” “art”.

  • Tim_Bisley@piefed.social
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    2 days ago

    We need to get a handle on this before it becomes more difficult to distinguish. Companies have demonstrated they will sneak AI assets into development without a second thought.

      • Tim_Bisley@piefed.social
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        22 hours ago

        The difference is a person is paid to airbrush or Photoshop. AI analyzed an existing piece of artwork someone created, copied it, then spit out a slightly modified version and called it an original creation.

        • P03 Locke@lemmy.dbzer0.com
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          22 hours ago

          AI analyzed an existing piece of artwork someone created, copied it, then spit out a slightly modified version and called it an original creation.

          “AI” did none of those things. As much as you want to personify tools, a human was paid to use LLMs to generate that output. It did not magically create that out of its own free will. These are not people, and they do not act on their own.

  • A Sharky Anthro@fedia.io
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    2 days ago

    Oofta, these companies just don’t fucking learn. Of course, Square Enix already wants to use LLMs for QA, it doesn’t surprise me that they’d try to create character assets using slop generators. Gross behavior, a reason why I haven’t been buying any of the recent Square Enix games in fact. Their commitment to slop is too high and I wish they’d pay for it dearly.

    • maturelemontree@lemmy.zip
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      2 days ago

      Sadly they don’t learn a hard enough lesson. They’ll still make money off of it, people will still buy it, and the company will milk the cow to the bones all the while.

  • Infrapink@thebrainbin.org
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    2 days ago

    Nintendo don’t use generative LLMs because of the copyright issues. Disney are even more lawyertastic than Nintendo. Hopefully a small batallion of Disney’s lawyers will show up at Squenix’s offices and tell them to cut that crap out.

    • athatet@lemmy.zip
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      2 days ago

      Didn’t Disney buy an ai company or something to put a generator into their Disney+ app?

        • Infrapink@thebrainbin.org
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          2 days ago

          Found a source!

          OK, so Disney licensed their characters to OpenAI for three years so they can be legally used in Sora-generated videos; I figure Disney gets a cut of OpenAI’s revenue proportional to how often people use Disney’s characters. This includes Pixar, Marvel, and Lucasfilm in addition to core. The article says that some vetted Sora-generated videos will go up on Disney+ (so nothing violent or sexual). And apparently they’ll be doing something with OpenAI’s stuff on Disney+.

          So it’s a contract, but they didn’t buy a company. Well there goes that hope.

    • mic_check_one_two@lemmy.dbzer0.com
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      1 day ago

      Weren’t there suspicions that Wish (a major Disney movie that flopped hard) was largely AI generated? I don’t think Disney has too many objections to AI use…

    • BaraCoded@literature.cafe
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      1 day ago

      Fully agree BUT as an ARPG it had nice gameplay at the time, especially the second one. The PSP one was nice too.

  • bridgeenjoyer@sh.itjust.works
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    2 days ago

    This is why i think i won’t ever play games after 2019 ish. Or really listen to any music made after that either unless I really know the artist (I prefer most music from 70s to 90s anyway save for a select few) I cannot trust them and will not give in to slop.