I’m itching to play something like Cities Skylines, but also something that isn’t just about growing and growing, rather building within certain (spatial?) limitations and/or solving problems or something. I hope this isn’t a contradiction, but I’d also like if it had a bit more focus on individual buildings and livability rather than optimizing car traffic, if that makes any sense. I guess i’m looking for something that is a bit more than just a city sculpting sandbox, but less than a full blown metropolis-society-simulator.


Timberborn kinda added this with 1.0, but the “goal” for each map is the earth recultivator and the iron teeth equivalent, it adds a symbol to the map selection screen once you build them as kind of a completion goal. It didn’t fit OPs request at all before though.