• graynk@discuss.tchncs.de
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    28 days ago

    The problem with forks like that is that the authors later realise the burden of having to maintain a complex piece of software and then they fizzle out.

    • QuizzaciousOtter@lemmy.dbzer0.com
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      28 days ago

      Yeah, I’m pretty sure the vast majority of those “no AI” forks will die very quickly. I mean, what is even the best case scenario? The fork is on life support with some bug fixes maybe? Because I do not believe it will get more development than upstream. Besides, upstream developers will be able to take any new development they want from the “no AI” fork but obviously not the other way around.

      I’m not an AI-bro but I think it’s completely unrealistic to expect you will be able to avoid software developed with AI assistance nowadays and even moreso in the future.

    • Twig@sopuli.xyzOP
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      28 days ago

      Are there any that let you choose between different versions/engines? E.g. with Diablo, you can use the GOG version, DeviluntionX or Belzebub.

      • TheAgeOfSuperboredom@lemmy.ca
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        28 days ago

        Are those different versions of the game? If so, isn’t it just a matter of putting files in the right place or running a particular executable?