• ParlimentOfDoom@piefed.zip
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    1 day ago

    Sorry, no. Being listed on steam doors not help a developer sell their game on, Uplay, for example. That’s an idiotic argument.

    Another article posted today:

    Uplay featured a $15 USD Rainbow Six Siege Starter Pack, but this version was not available on Steam, making the cheapest option on Valve’s platform much more expensive. It’s claimed Valve insisted Ubisoft swiftly remedy the discrepancy, giving the publisher “until the end of day tomorrow” to change that.

    Not even the same version, and steam is abusing it’s market position to force prices up, anyway. The only thing that listing on steam gets you is sales from steam-which does account for most sales, because they have an annoyingly loyal user base. But if you’re browsing another store front, being on steam doesn’t affect your buying decision.

    Also, I worked in a big box store for years, and the situation you described was not the norm at all. There was maybe one or two shelves where that product wasn’t owned by the store itself. And those ones were loaded separately by that other company’s staff.

    • greenskye@lemmy.zip
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      22 hours ago

      Also, I worked in a big box store for years, and the situation you described was not the norm at all. There was maybe one or two shelves where that product wasn’t owned by the store itself. And those ones were loaded separately by that other company’s staff.

      Maybe it’s more regional, but I work in this space. My company has these deals for our product and we work heavily with companies like Walmart, CVS, Target, etc. We’re in almost 100,000 stores and that’s how all of this works. We regularly interact with companies that facilitate these kind of set ups. Soda, candy, Pokemon cards, greeting cards, etc are all products that operate this way.

      SBT (scan based trading) reduces the stores risk, by not having a large amount of capital tied up in product that hasn’t sold yet. It’s hugely popular in the spaces I’m familiar with at least.