I definitely played through that a few times, but in retrospect standing around and holding the attack button for like 10-15 seconds to charge your weapon was perhaps not the most fun mechanic.
I rarely used charged attacks. The only weapons that really made sense for that were the ranged ones. I was also very annoyed that attacking at 95% would deal the same damage as at 5%, so you always had to wait for the click.
Besides, once you get the first magic with Undine, it’s ridiculously easy to stunlock enemies, even bosses, just time the magic right and boom, just don’t overdo because a “single attack” damage tops at 999
I let the third character be the boy(Randi). I played the sprite(Popoi) and my brother player the girl(Marle). The computer charged the attacks and we handled the spells.
Actually that’s not strange, Marle was kinda sorta based on Primm. When development for Chrono Trigger began, Akira Toriyama was asked to make characters, and he was told he could use the SoM characters as inspiration or something along those lines, and he made Chrono and Marle basically as a DTIYS of Randy and Primm.
That’s basically how most two player games of SoM end up. “Randi” is just a boring attacker and not particularly fun to play. It is also the only one the AI can really handle playing properly.
Ironically, if you directly control the others, you have a small window of downtime after casting magic, which makes controlling Randi better for magic combos
Ah, but the real trick is that some of the sprite’s better spells don’t have a downtime (one example is the main dark offensive spell). You can just rapid fire the spell as quick as the menu lets you. Randi feels silly in comparison.
I definitely played through that a few times, but in retrospect standing around and holding the attack button for like 10-15 seconds to charge your weapon was perhaps not the most fun mechanic.
I rarely used charged attacks. The only weapons that really made sense for that were the ranged ones. I was also very annoyed that attacking at 95% would deal the same damage as at 5%, so you always had to wait for the click.
Besides, once you get the first magic with Undine, it’s ridiculously easy to stunlock enemies, even bosses, just time the magic right and boom, just don’t overdo because a “single attack” damage tops at 999
I let the third character be the boy(Randi). I played the sprite(Popoi) and my brother player the girl(Marle). The computer charged the attacks and we handled the spells.
Marle is from chrono trigger. The SoM girl is either Purim or Primm.
I played both, Primm is the one that I remember. How I got her confused with Marle I’ve no clue.
Actually that’s not strange, Marle was kinda sorta based on Primm. When development for Chrono Trigger began, Akira Toriyama was asked to make characters, and he was told he could use the SoM characters as inspiration or something along those lines, and he made Chrono and Marle basically as a DTIYS of Randy and Primm.
They do look very similar. Wouldn’t have questioned it if I hadn’t just played chrono trigger.
That’s basically how most two player games of SoM end up. “Randi” is just a boring attacker and not particularly fun to play. It is also the only one the AI can really handle playing properly.
Ironically, if you directly control the others, you have a small window of downtime after casting magic, which makes controlling Randi better for magic combos
Ah, but the real trick is that some of the sprite’s better spells don’t have a downtime (one example is the main dark offensive spell). You can just rapid fire the spell as quick as the menu lets you. Randi feels silly in comparison.