• tigeruppercut@lemmy.zip
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    1 day ago

    Secret of Mana for the SNES

    I definitely played through that a few times, but in retrospect standing around and holding the attack button for like 10-15 seconds to charge your weapon was perhaps not the most fun mechanic.

    • I Cast Fist@programming.dev
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      4 hours ago

      I rarely used charged attacks. The only weapons that really made sense for that were the ranged ones. I was also very annoyed that attacking at 95% would deal the same damage as at 5%, so you always had to wait for the click.

      Besides, once you get the first magic with Undine, it’s ridiculously easy to stunlock enemies, even bosses, just time the magic right and boom, just don’t overdo because a “single attack” damage tops at 999

    • AngryCommieKender@lemmy.world
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      1 day ago

      I let the third character be the boy(Randi). I played the sprite(Popoi) and my brother player the girl(Marle). The computer charged the attacks and we handled the spells.

          • Shane_McGoomy@lemmy.world
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            18 hours ago

            Actually that’s not strange, Marle was kinda sorta based on Primm. When development for Chrono Trigger began, Akira Toriyama was asked to make characters, and he was told he could use the SoM characters as inspiration or something along those lines, and he made Chrono and Marle basically as a DTIYS of Randy and Primm.

          • hardcoreufo@lemmy.world
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            17 hours ago

            They do look very similar. Wouldn’t have questioned it if I hadn’t just played chrono trigger.

      • zod000@lemmy.dbzer0.com
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        1 day ago

        That’s basically how most two player games of SoM end up. “Randi” is just a boring attacker and not particularly fun to play. It is also the only one the AI can really handle playing properly.

        • I Cast Fist@programming.dev
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          4 hours ago

          Ironically, if you directly control the others, you have a small window of downtime after casting magic, which makes controlling Randi better for magic combos

          • zod000@lemmy.dbzer0.com
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            1 hour ago

            Ah, but the real trick is that some of the sprite’s better spells don’t have a downtime (one example is the main dark offensive spell). You can just rapid fire the spell as quick as the menu lets you. Randi feels silly in comparison.