Don’t Think, Just Jam

I started a screenshot album for my virtual adventures. Check it out if you’d like.

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Joined 2 years ago
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Cake day: November 25th, 2023

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  • Oh, absolutely. I assume people who play exclusively gacha games do so due to the combination of F2P, regular content updates and excitement from pulling for characters/gambling but that’s just a personal guess. I don’t have any hard data to confirm it.

    As for folks playing them regardless of genre, that’s not really exclusive to gacha games - there’s plenty of people who play whatever catches their attention, myself included. Strategy, racing, shooters, adventure games… if it clicks with me I’ll play anything (gacha or not). There’s too much fun stuff out there to limit yourself to a single genre, in my opinion.


  • My main game is the already mentioned Girls’ Frontline (the first one), which is thankfully old enough to come out before the modern monetisation practises and psychological tricks became the norm. There’s no limited pull currency, no need for character dupes (can be replaced by a resource that is so easy to get I can’t even spend it all), no character specific events to push the new and shiny unit etc.
    It does have skin gacha for most (but not all) character skins but even then you can use farmable resource for that + getting duplicate costumes turns them into “Black Cards” which can be exchanged for specific outfit. It’s still a bad system and a black mark on an otherwise extremely free-2-play friendly game.

    I feel like the most important part of playing gacha games is the ability to just walk away if a title ends up being monetised in a way that affects your enjoyment or well being (for those with lack of self-control). There’s plenty of fun to be had for free, no need to give into FOMO and suffering through predatory balancing decisions when there’s so many options on the market.



  • I can butt in on this a little bit. The problem with statements like this is that they treat “gacha” (the monetisation and unit recruitment system) as a genre when gacha games are too varied to be locked under this single umbrella (at least for a conversation like this). To name a few, you have games like:

    • Arknights (tower defence)
    • Azur Lane (bullet-hell kinda sorta)
    • Bang Dream (rhythm game)
    • Genshin Impact (action-adventure)
    • Girls’ Frontline (tactical autobattler)
    • Persona 5X (JRPG, just gacha Persona)

    All of them play differently, offer different challenges and the impact of their gacha systems can be all over the place. Sometimes there are limited character pulls which have serious effect on gameplay (most of the modern titles), other times characters are super easy to obtain and improve as most of the monetisation comes from character costumes etc (Girls’ Frontline, Azur Lane for example).
    Besides that, many of them have engaging stories, which combined with offering lots of content and being able to play them for free makes the whole thing even more appealing.

    Not that the aspect of “oh cool, I unlocked new character” doesn’t play any role or that there’s nothing predatory about most of the games using this mechanic, it’s just that “gacha” mechanics aren’t always the sole or main factor keeping people playing.

    TL;DR: They are just free games that can, but aren’t always, predatory with a specific gameplay mechanic. Often offer enough value for free players to have fun with them.


  • Last week I mentioned wanting to play Project Wingman campaigns in VR so I did just that. I started a new campaign on hard, as usual, and with the “Budget Cuts” modifier (less ammo, more damage to everyone and reduced handling) for additional challenge. Difference in ammo counts was a bit shocking at first (I didn’t expect it to go THIS low) but it’s still doable and fun. Each mission requires more precision and patience, other than that, it’s not that different.
    I also tried playing one of the missions on the “Mercenary” difficulty (without the modifier) to give it another shot but… yeah, it’s just not for me.

    Since I’m in a flying mood I decided to try a little experiment as well. I set up my flight-stick as a controller for PCSX2 and started playing Ace Combat 04 with it. It was alright.
    It obviously isn’t as fun as playing a game created with HOTAS support in mind - controls feel a bit stiff and the cockpit view is rather limited but I don’t hate it. That said, I’m not the biggest Ace Combat fan (never grabbed me as much as PW) so I’m sure someone more dedicated could have more fun with this setup.
    I only did 2, maybe 3 missions so far so I’ll play a bit more before deciding whether I want to continue or not. At the very least, playing it like this is an interesting experience.


  • The seasonal event is done so I’m back to playing the Brooklyn expansion for Division 2. I don’t have much to write about it since I only jumped back in last night and spent the session exploring the map. It’s small but pretty cool.
    I should be able to finish it this week and then I’ll move on to something else for a bit - I’ve had my fun with TD for now, I think.

    Besides that, I’ve been doing some VR flying in Project Wingman, this time using UEVR instead of native implementation. I only did two missions so far (Cold War from the base campaign and Express Lane from the DLC) but boy is flying in VR so much easier. I wish I had even slightly newer hardware to make better use of it but even as is, I can get it to a playable state so fun is still had. Maybe I’ll just do another full playthrough, only in VR this time…




  • I managed to find a workaround for my Easy Anti-Cheat issue so I’m back to The Division 2. Well, kinda.
    I once again ended up installing the first game and spent some time alternating between the two to compare them - it’s something I do pretty much every time I’m in the mood for TD.

    As much as I like TD2, I refreshed my realisation that in many aspects I still prefer the first game. I actually made a simple list last night of what I like about each game and it turned out way more one sided than I thought it would.

    TD1:

    • Atmosphere
    • Game world
    • Enemy factions
    • Writing
    • Slightly slower pace (movement, combat. looting)
    • Cosmetics (UI and items themselves)
    • Dark Zone
    • Exotic weapons (in regards to looks, TD2 ones are hideous)

    TD2:

    • Improved cover system
    • Armour and weakpoint systems

    There are also some things I keep going back and forth on, mainly: gunplay and skills. Which game I prefer for these elements depends on how I feel and what I’m looking for at the time. This week, the first game comes out on top as well but, again, it’s more of a temporary decision compared to everything listed above.

    Anyway, this is just a simple comparison without much thought put into it. I’m sure I could get more into details of specific systems and add a ton of conditions on when one is better than the other but it was a fun time waster after finishing a day with both titles.

    If only there was a way to play the first game on the updated engine…





  • I never really got too deep into builds and just threw together whatever looked or sounded cool until recently. I’m finally starting to try come up with things that actually work properly within the intended mechanics though even then, I don’t really care about min-maxing and popular builds and simply tinker on my own. That said, I mostly play solo so it’s not like there are people who could get angry at me for not playing “optimally”.

    Do you also alternate between the games or did you found one that stuck with you for good?


  • I don’t have specific numbers since some of these games were played on various platforms or outside of environment which keeps track of play time. Still, these are the things that come to mind in regards to where I spent most of my game time.

    I’m putting each title into a spoiler to avoid a huge wall of text. I tend to get a bit rambly when talking about games, sorry.

    Civilisation V

    I never played IV and I don’t really like VI, Civ V however managed to grab me in a way few other 4X game could. I haven’t played it in a few years but I still remember the feeling of “one more turn” - this stuff is addicting.

    The Division (both games)

    I was curious about the story concept for the first game but didn’t like the idea of a modern shooter with bullet spongy enemies so I avoided it for a good few years before giving it a shot. When I did jump in however, my initial hesitation evaporated pretty quickly as the atmosphere of winter New York grabbed me 100%. There are still times where enemy tankiness or firepower can be annoying but that’s mostly end game issues and something I can deal with if I lock in.

    I probably have more playtime in the second game by this point but I still think there are some things the first game did way better than the sequel (writing, atmosphere, enemy factions, some skills, cosmetics). It’s why I tend to alternate between the two whenever I’m in the mood for more TD.

    Girls' Frontline

    Came for girls with guns, stayed for the story. It’s a gacha game, which I know many people might scoff at, but it’s from the time when the monetisation practices and tactics where very different to the current landscape (there’s no premium pulls, paid weapons or anything like that, the only thing you’d really spend your money would be skins - if you want).

    Gameplay is pretty simple (build your squads, traverse node based stages, partake in semi-autobattler combat and complete objectives) but it’s pretty enjoyable for the most part. It also does a great job of combining stage challenges/difficulty with what’s happening in the story (something its sequel is simply unable to do due to a modern, dupe based character gacha and progression).

    We’re two weeks from the final main story event of the game, which after more than 7 years of playing feels somewhat bittersweet. It was a fun journey though.

    Gothic 2

    Played it multiple times, never finished it - usually because I got distracted or just had my fill of fun.
    I actually like the Gothic series more than any of the Elder Scrolls titles. These games feel somewhat more alive and immersive to me, to the point that even the unusual control scheme, preset protagonist (I really like making my own characters) or lack of “forever fun” aren’t enough to make me lean the other way. There’s some “magic” in Gothic that’s missing from TES games for me, even if they’re great in their own right.

    I finally managed to finish the first game a few months ago so I hope I’ll do the same with this one “soon”. I’d like to scratch it off of my backlog, if only to give myself some closure in that regards.

    Skyrim

    I don’t really like Skyrim. I find it to be pretty shallow and boring in its vanilla state and the only reason I spent as much time on it as I did is mods. I pretty much use all Elder Scrolls and (modern) Fallout games as a base for a modern life-sim experiences where I just do whatever I feel like at the time - anything except for being the hero. So yeah, it’s just a backdrop but I guess it counts.

    I wish Cyberpunk 2077 had as big modding scene as Skyrim. It’s another title I like to use for my “be whoever, forget the story” playthroughs and one I vastly prefer in pretty much every aspect.

    Team Fortress 2

    I haven’t touched it in years but it’s still one of my most played multiplayer titles ever (or at least it feels like it). I tried going back to it a few times over the years but modern TF2 is simply not the same. I also really don’t care for PvP these days so while I was curious about the classic mod/rework released some time back, I never even gave it a shot. I think I had my fill of competition.

    There are probably a few more titles with similar play times but I don’t want to make it look like I had no life as a kid (I didn’t). I love games man.